给flash加物理效果
(1)不需要你知道什么知识,直接套用Tween类,其他效果可以去看专门讲解它的文章
test_mc.onRollOver = function() {
new mx.transitions.Tween(this, "_xscale", mx.transitions.easing.Elastic.easeOut, this._xscale, 180, 30);
new mx.transitions.Tween(this, "_yscale", mx.transitions.easing.Elastic.easeOut, this._yscale, 180, 30);
};
test_mc.onRollOut = function() {
new mx.transitions.Tween(this, "_xscale", mx.transitions.easing.Elastic.easeOut, this._xscale, 100, 30);
new mx.transitions.Tween(this, "_yscale", mx.transitions.easing.Elastic.easeOut, this._yscale, 100, 30);
};
(2)物理知识的简单运用
一,匀速运动
test_mc.onEnterFrame = function() {
test_mc._x += 5;
if (test_mc._x>400) {
test_mc._x = 0;
}
};
二.加速运动
i = 0.5;
speed = 0;
test_mc.onEnterFrame = function() {
speed += i;
test_mc._x += speed;
if (test_mc._x>400) {
test_mc._x = 0;
}
if (speed>50) {
speed = 0;
}
};
三.简谐运动
test_mc._x = 100;
speed = 0;
test_mc.onEnterFrame = function() {
speed += (200-test_mc._x)*.05;
test_mc._x += speed;
};
四.摩差运动的缓冲
test_mc.onEnterFrame = function() {
test_mc._x += (300-test_mc._x)*.08;
};
五.阻尼运动
xr = 100;
dir = 1;
ang = 0;
damp = 1;
test_mc._x = 0;
test_mc.onEnterFrame = function() {
test_mc._x += Math.sin(ang)*xr*dir*damp;
damp *= 0.95;
ang += 0.5;
};
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